1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
use crate::{
    curve::{Curved, CurvedChange},
    phase::Phase,
    spline::Spline,
};
use core::Scalar;
use serde::{de::DeserializeOwned, Deserialize, Serialize};

#[derive(Debug, Default, Clone, Serialize, Deserialize)]
#[serde(bound = "T: Serialize + DeserializeOwned")]
pub struct Animation<T>
where
    T: Default + Clone + Curved + CurvedChange,
{
    pub value_spline: Spline<T>,
    #[serde(default)]
    pub time_phase: Phase,
    #[serde(default)]
    pub playing: bool,
    #[serde(default)]
    pub looped: bool,
    #[serde(default)]
    time: Scalar,
}

impl<T> Animation<T>
where
    T: Default + Clone + Curved + CurvedChange,
{
    pub fn new(value_spline: Spline<T>, time_phase: Phase) -> Self {
        Self {
            value_spline,
            time_phase,
            playing: false,
            looped: false,
            time: 0.0,
        }
    }

    pub fn instant(value: T) -> Self {
        Self::new(
            Spline::point(value)
                .expect("Could not create point value spline for instant animation"),
            Phase::point(1.0).expect("Could not create point time phase for instant animation"),
        )
    }

    pub fn time(&self) -> Scalar {
        self.time
    }

    pub fn start(&mut self) {
        self.time = 0.0;
    }

    pub fn end(&mut self) {
        self.time = self.duration();
    }

    pub fn set_time(&mut self, time: Scalar) {
        self.time = time.max(0.0).min(self.duration());
    }

    pub fn in_progress(&self) -> bool {
        self.playing
    }

    pub fn is_complete(&self) -> bool {
        !self.in_progress()
    }

    pub fn duration(&self) -> Scalar {
        self.time_phase.duration()
    }

    pub fn value(&self) -> T {
        self.sample(self.time)
    }

    pub fn sample(&self, time: Scalar) -> T {
        self.value_spline.sample(self.time_phase.sample(time))
    }

    pub fn process(&mut self, delta_time: Scalar) {
        if self.playing {
            let duration = self.duration();
            let mut time = self.time + delta_time;
            if time >= duration {
                if self.looped {
                    time = 0.0;
                } else {
                    self.playing = false;
                }
            }
            self.time = time.max(0.0).min(duration);
        }
    }
}

#[derive(Debug, Default, Clone, Serialize, Deserialize)]
pub struct PhaseAnimation {
    pub value_phase: Phase,
    #[serde(default)]
    pub playing: bool,
    #[serde(default)]
    pub looped: bool,
    #[serde(default)]
    time: Scalar,
}

impl PhaseAnimation {
    pub fn new(value_phase: Phase) -> Self {
        Self {
            value_phase,
            playing: false,
            looped: false,
            time: 0.0,
        }
    }

    pub fn instant(value: Scalar) -> Self {
        Self::new(
            Phase::point(value).expect("Could not create point phase for instant phase animation"),
        )
    }

    pub fn time(&self) -> Scalar {
        self.time
    }

    pub fn start(&mut self) {
        self.time = 0.0;
    }

    pub fn end(&mut self) {
        self.time = self.duration();
    }

    pub fn set_time(&mut self, time: Scalar) {
        self.time = time.max(0.0).min(self.duration());
    }

    pub fn in_progress(&self) -> bool {
        self.playing
    }

    pub fn is_complete(&self) -> bool {
        !self.in_progress()
    }

    pub fn duration(&self) -> Scalar {
        self.value_phase.duration()
    }

    pub fn value(&self) -> Scalar {
        self.sample(self.time)
    }

    pub fn sample(&self, time: Scalar) -> Scalar {
        self.value_phase.sample(time)
    }

    pub fn process(&mut self, delta_time: Scalar) {
        if self.playing {
            let duration = self.duration();
            let mut time = self.time + delta_time;
            if time >= duration {
                if self.looped {
                    time = 0.0;
                } else {
                    self.playing = false;
                }
            }
            self.time = time.max(0.0).min(duration);
        }
    }
}

#[derive(Debug, Default, Clone, Serialize, Deserialize)]
#[serde(bound = "T: Serialize + DeserializeOwned")]
pub struct Interpolation<T>
where
    T: Default + Clone + Curved,
{
    #[serde(default)]
    pub from: T,
    #[serde(default)]
    pub to: T,
    #[serde(default)]
    pub time_phase: Phase,
    #[serde(default)]
    pub playing: bool,
    #[serde(default)]
    pub looped: bool,
    #[serde(default)]
    time: Scalar,
}

impl<T> Interpolation<T>
where
    T: Default + Clone + Curved,
{
    pub fn new(from: T, to: T, time_phase: Phase) -> Self {
        Self {
            from,
            to,
            time_phase,
            playing: false,
            looped: false,
            time: 0.0,
        }
    }

    pub fn instant(value: T) -> Self {
        Self::new(
            value.clone(),
            value,
            Phase::point(1.0).expect("Could not create point time phase for instant animation"),
        )
    }

    pub fn time(&self) -> Scalar {
        self.time
    }

    pub fn start(&mut self) {
        self.time = 0.0;
    }

    pub fn end(&mut self) {
        self.time = self.duration();
    }

    pub fn set_time(&mut self, time: Scalar) {
        self.time = time.max(0.0).min(self.duration());
    }

    pub fn in_progress(&self) -> bool {
        self.playing
    }

    pub fn is_complete(&self) -> bool {
        !self.in_progress()
    }

    pub fn duration(&self) -> Scalar {
        self.time_phase.duration()
    }

    pub fn value(&self) -> T {
        self.sample(self.time)
    }

    pub fn sample(&self, time: Scalar) -> T {
        self.from
            .interpolate(&self.to, self.time_phase.sample(time))
    }

    pub fn set(&mut self, value: T) {
        self.from = self.value();
        self.to = value;
        self.time = 0.0;
    }

    pub fn process(&mut self, delta_time: Scalar) {
        if self.playing {
            let duration = self.duration();
            let mut time = self.time + delta_time;
            if time >= duration {
                if self.looped {
                    time = 0.0;
                } else {
                    self.playing = false;
                }
            }
            self.time = time.max(0.0).min(duration);
        }
    }
}