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PhysicsStreamClient

Struct PhysicsStreamClient 

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pub struct PhysicsStreamClient {
    pub port: u16,
    pub connected: bool,
    pub frames: VecDeque<ProtocolFrame>,
    pub protocol: BinaryProtocol,
    pub latest_state: Vec<f64>,
    pub prev_state: Vec<f64>,
}
Expand description

Mock physics stream client.

Connects to a mock server, receives frames, decodes, and interpolates.

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§port: u16

Server port.

§connected: bool

Connected flag.

§frames: VecDeque<ProtocolFrame>

Received frames buffer.

§protocol: BinaryProtocol

Protocol decoder.

§latest_state: Vec<f64>

Latest decoded state.

§prev_state: Vec<f64>

Previous state for interpolation.

Implementations§

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impl PhysicsStreamClient

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pub fn new(port: u16) -> Self

Create a new physics stream client.

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pub fn connect(&mut self)

Connect to server.

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pub fn disconnect(&mut self)

Disconnect.

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pub fn receive_frame(&mut self, frame: ProtocolFrame)

Inject a frame (from server).

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pub fn decode_latest(&mut self)

Decode the latest frame.

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pub fn interpolated_state(&self, t: f64) -> Vec<f64>

Get interpolated state at t in [0, 1].

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pub fn buffered_frames(&self) -> usize

Number of buffered frames.

Trait Implementations§

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impl Debug for PhysicsStreamClient

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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