pub struct StlTriangle {
pub normal: [f32; 3],
pub v0: [f32; 3],
pub v1: [f32; 3],
pub v2: [f32; 3],
}Expand description
A single triangle in an STL mesh, with a normal vector and three vertices.
Fields§
§normal: [f32; 3]Surface normal vector (unit vector).
v0: [f32; 3]First vertex.
v1: [f32; 3]Second vertex.
v2: [f32; 3]Third vertex.
Auto Trait Implementations§
impl Freeze for StlTriangle
impl RefUnwindSafe for StlTriangle
impl Send for StlTriangle
impl Sync for StlTriangle
impl Unpin for StlTriangle
impl UnsafeUnpin for StlTriangle
impl UnwindSafe for StlTriangle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.