pub struct UsdMeshWriter {
pub vertices: Vec<[f64; 3]>,
pub face_vertex_counts: Vec<u32>,
pub face_vertex_indices: Vec<u32>,
pub prim_path: String,
}Expand description
Write a mesh to USD (Universal Scene Description) ASCII format.
Fields§
§vertices: Vec<[f64; 3]>Mesh vertices.
face_vertex_counts: Vec<u32>Face vertex counts (e.g., 3 per triangle).
face_vertex_indices: Vec<u32>Flat face vertex indices.
prim_path: StringUSD prim path.
Implementations§
Auto Trait Implementations§
impl Freeze for UsdMeshWriter
impl RefUnwindSafe for UsdMeshWriter
impl Send for UsdMeshWriter
impl Sync for UsdMeshWriter
impl Unpin for UsdMeshWriter
impl UnsafeUnpin for UsdMeshWriter
impl UnwindSafe for UsdMeshWriter
Blanket Implementations§
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impl<T> BorrowMut<T> for Twhere
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impl<SS, SP> SupersetOf<SS> for SPwhere
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fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
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Checks if
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Use with care! Same as
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.