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GltfMeshWriter

Struct GltfMeshWriter 

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pub struct GltfMeshWriter {
    pub vertices: Vec<[f64; 3]>,
    pub normals: Vec<[f64; 3]>,
    pub uvs: Vec<[f64; 2]>,
    pub indices: Vec<[u32; 3]>,
    pub material_name: String,
}
Expand description

Write a mesh to glTF 2.0 format (JSON + binary buffer).

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§vertices: Vec<[f64; 3]>

Vertex positions.

§normals: Vec<[f64; 3]>

Vertex normals.

§uvs: Vec<[f64; 2]>

UV texture coordinates.

§indices: Vec<[u32; 3]>

Triangle indices.

§material_name: String

Material name.

Implementations§

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impl GltfMeshWriter

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pub fn new( vertices: Vec<[f64; 3]>, normals: Vec<[f64; 3]>, uvs: Vec<[f64; 2]>, indices: Vec<[u32; 3]>, ) -> Self

Construct with mesh data.

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pub fn positions_f32_bytes(&self) -> Vec<u8>

Pack positions as f32 little-endian bytes.

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pub fn indices_u32_bytes(&self) -> Vec<u8>

Pack indices as u32 little-endian bytes.

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pub fn write_gltf_json<W: Write>(&self, w: &mut W) -> Result<()>

Write the glTF JSON to writer with embedded base64 binary data.

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