pub struct MorphPrimitive {
pub base: GltfPrimitive,
pub targets: Vec<MorphTarget>,
pub weights: Vec<f32>,
}Expand description
A mesh primitive extended with morph targets and blend weights.
Fields§
§base: GltfPrimitiveThe base geometry.
targets: Vec<MorphTarget>List of morph targets.
weights: Vec<f32>Current blend weights (one per target).
Implementations§
Auto Trait Implementations§
impl Freeze for MorphPrimitive
impl RefUnwindSafe for MorphPrimitive
impl Send for MorphPrimitive
impl Sync for MorphPrimitive
impl Unpin for MorphPrimitive
impl UnsafeUnpin for MorphPrimitive
impl UnwindSafe for MorphPrimitive
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.