pub struct GltfNode {
pub name: String,
pub mesh: Option<usize>,
pub translation: [f64; 3],
pub rotation: [f64; 4],
pub scale: [f64; 3],
pub children: Vec<usize>,
}Expand description
A node in a glTF scene graph.
Fields§
§name: StringHuman-readable name of the node.
mesh: Option<usize>Optional index into the meshes array.
translation: [f64; 3]Translation vector [x, y, z].
rotation: [f64; 4]Rotation quaternion [x, y, z, w].
scale: [f64; 3]Scale vector [x, y, z].
children: Vec<usize>Child node indices for scene graph traversal.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GltfNode
impl RefUnwindSafe for GltfNode
impl Send for GltfNode
impl Sync for GltfNode
impl Unpin for GltfNode
impl UnsafeUnpin for GltfNode
impl UnwindSafe for GltfNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.