pub struct GltfMesh {
pub name: String,
pub primitives: Vec<GltfPrimitive>,
}Expand description
A named mesh containing one or more primitives.
Fields§
§name: StringHuman-readable mesh name.
primitives: Vec<GltfPrimitive>List of draw primitives.
Implementations§
Source§impl GltfMesh
impl GltfMesh
Sourcepub fn total_vertex_count(&self) -> usize
pub fn total_vertex_count(&self) -> usize
Total vertex count across all primitives.
Sourcepub fn total_triangle_count(&self) -> usize
pub fn total_triangle_count(&self) -> usize
Total triangle count across all primitives.
Auto Trait Implementations§
impl Freeze for GltfMesh
impl RefUnwindSafe for GltfMesh
impl Send for GltfMesh
impl Sync for GltfMesh
impl Unpin for GltfMesh
impl UnsafeUnpin for GltfMesh
impl UnwindSafe for GltfMesh
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.