pub struct TerrainTile {
pub id: TileId,
pub elevation: Vec<f32>,
pub size: usize,
}Expand description
A terrain tile carrying elevation samples.
Fields§
§id: TileIdTile identifier.
elevation: Vec<f32>Elevation grid, 256 × 256 samples by default.
size: usizeSide length in samples.
Implementations§
Trait Implementations§
Source§impl Clone for TerrainTile
impl Clone for TerrainTile
Source§fn clone(&self) -> TerrainTile
fn clone(&self) -> TerrainTile
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for TerrainTile
impl RefUnwindSafe for TerrainTile
impl Send for TerrainTile
impl Sync for TerrainTile
impl Unpin for TerrainTile
impl UnsafeUnpin for TerrainTile
impl UnwindSafe for TerrainTile
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.