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GltfPhysicsBody

Struct GltfPhysicsBody 

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pub struct GltfPhysicsBody {
    pub node_name: String,
    pub mass: f64,
    pub linear_velocity: [f64; 3],
    pub angular_velocity: [f64; 3],
    pub is_static: bool,
    pub friction: f64,
    pub restitution: f64,
    pub collider: GltfColliderShape,
}
Expand description

Physics body descriptor for glTF KHR_physics_rigid_bodies extension.

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§node_name: String

Node name in the glTF scene.

§mass: f64

Mass in kg.

§linear_velocity: [f64; 3]

Linear velocity [vx, vy, vz].

§angular_velocity: [f64; 3]

Angular velocity [wx, wy, wz].

§is_static: bool

Is this a static (non-moving) body?

§friction: f64

Friction coefficient.

§restitution: f64

Restitution (bounciness).

§collider: GltfColliderShape

Collider shape type.

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impl GltfPhysicsBody

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pub fn sphere(node_name: impl Into<String>, mass: f64, radius: f64) -> Self

Create a default dynamic sphere body.

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pub fn to_gltf_json(&self) -> String

Serialize to glTF extension JSON fragment.

Trait Implementations§

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impl Clone for GltfPhysicsBody

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fn clone(&self) -> GltfPhysicsBody

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GltfPhysicsBody

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.