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TriangleMesh

Struct TriangleMesh 

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pub struct TriangleMesh {
    pub vertices: Vec<[f32; 3]>,
    pub triangles: Vec<[u32; 3]>,
}
Expand description

A triangle mesh consisting of vertices and triangle connectivity.

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§vertices: Vec<[f32; 3]>

3D vertex positions.

§triangles: Vec<[u32; 3]>

Triangle face indices (each entry is [v0, v1, v2]).

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impl TriangleMesh

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pub fn new() -> Self

Create an empty mesh.

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pub fn from_raw(verts: Vec<[f32; 3]>, tris: Vec<[u32; 3]>) -> Self

Create a mesh from raw vertex and triangle data.

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pub fn vertex_count(&self) -> usize

Return the number of vertices.

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pub fn triangle_count(&self) -> usize

Return the number of triangles.

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impl Default for TriangleMesh

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fn default() -> Self

Returns the “default value” for a type. Read more

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where T: 'static + ?Sized,

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fn into(self) -> U

Calls U::from(self).

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type Output = T

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Checks if self is actually part of its subset T (and can be converted to it).
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