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BlenderExportConfig

Struct BlenderExportConfig 

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pub struct BlenderExportConfig {
    pub object_name: String,
    pub output_path: String,
    pub rigid_body: bool,
    pub subdivision: bool,
    pub subdiv_level: u32,
    pub bg_colour: [f64; 4],
    pub emission_strength: f64,
}
Expand description

Configuration for a Blender bpy export script.

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§object_name: String

Name of the Blender object.

§output_path: String

Output .blend file path.

§rigid_body: bool

Whether to add a rigid-body physics modifier.

§subdivision: bool

Whether to add subdivision surface.

§subdiv_level: u32

Subdivision level.

§bg_colour: [f64; 4]

Background colour (RGBA).

§emission_strength: f64

Emission strength for volume shaders.

Implementations§

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impl BlenderExportConfig

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pub fn new( object_name: impl Into<String>, output_path: impl Into<String>, ) -> Self

Create a default BlenderExportConfig.

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pub fn generate_script(&self, mesh_file: &str) -> String

Generate a Blender bpy Python script string.

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pub fn generate_volume_script(&self, vdb_file: &str) -> String

Generate a Python script for volume rendering.

Trait Implementations§

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impl Clone for BlenderExportConfig

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fn clone(&self) -> BlenderExportConfig

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BlenderExportConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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