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PhysicsSceneWriter

Struct PhysicsSceneWriter 

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pub struct PhysicsSceneWriter {
    pub bodies: Vec<BodyDesc>,
    pub joints: Vec<JointDesc>,
    pub materials: Vec<MaterialDesc>,
}
Expand description

Write a full physics scene (bodies, joints, materials) to JSON or binary.

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§bodies: Vec<BodyDesc>

Bodies in the scene.

§joints: Vec<JointDesc>

Joints in the scene.

§materials: Vec<MaterialDesc>

Materials in the scene.

Implementations§

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impl PhysicsSceneWriter

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pub fn new() -> Self

Construct an empty scene writer.

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pub fn add_body(&mut self, body: BodyDesc)

Add a body to the scene.

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pub fn add_joint(&mut self, joint: JointDesc)

Add a joint to the scene.

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pub fn add_material(&mut self, mat: MaterialDesc)

Add a material to the scene.

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pub fn write_json<W: Write>(&self, writer: &mut W) -> Result<()>

Serialize the scene to JSON and write to writer.

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pub fn write_to_file(&self, path: &str) -> Result<()>

Write to a file path.

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impl Default for PhysicsSceneWriter

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fn default() -> Self

Returns the “default value” for a type. Read more

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