pub struct BodyDesc {
pub id: u64,
pub position: [f64; 3],
pub orientation: [f64; 4],
pub linear_velocity: [f64; 3],
pub angular_velocity: [f64; 3],
pub mass: f64,
pub shape_tag: String,
}Expand description
A rigid body descriptor for scene serialization.
Fields§
§id: u64Unique body identifier.
position: [f64; 3]World-space position.
orientation: [f64; 4]Orientation as quaternion (w, x, y, z).
linear_velocity: [f64; 3]Linear velocity.
angular_velocity: [f64; 3]Angular velocity.
mass: f64Mass (kg).
shape_tag: StringShape type tag.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for BodyDesc
impl RefUnwindSafe for BodyDesc
impl Send for BodyDesc
impl Sync for BodyDesc
impl Unpin for BodyDesc
impl UnsafeUnpin for BodyDesc
impl UnwindSafe for BodyDesc
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.