pub struct ObjLod {
pub levels: Vec<ObjMesh>,
pub thresholds: Vec<f64>,
}Expand description
A level-of-detail collection: multiple meshes at decreasing resolution.
Fields§
§levels: Vec<ObjMesh>LOD levels, index 0 = highest detail.
thresholds: Vec<f64>Distance thresholds at which to switch to the next LOD level.
thresholds[i] is the max distance for levels[i].
Implementations§
Source§impl ObjLod
impl ObjLod
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ObjLod
impl RefUnwindSafe for ObjLod
impl Send for ObjLod
impl Sync for ObjLod
impl Unpin for ObjLod
impl UnsafeUnpin for ObjLod
impl UnwindSafe for ObjLod
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
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Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.