pub struct TriangleMesh {
pub vertices: Vec<[f32; 3]>,
pub triangles: Vec<[u32; 3]>,
}Expand description
A triangle mesh consisting of vertices and triangle connectivity.
Fields§
§vertices: Vec<[f32; 3]>3D vertex positions.
triangles: Vec<[u32; 3]>Triangle face indices (each entry is [v0, v1, v2]).
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for TriangleMesh
impl RefUnwindSafe for TriangleMesh
impl Send for TriangleMesh
impl Sync for TriangleMesh
impl Unpin for TriangleMesh
impl UnsafeUnpin for TriangleMesh
impl UnwindSafe for TriangleMesh
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.