pub struct Buffer { /* private fields */ }

Implementations

Create an immutable buffer resource object.

#[repr(C)]
struct Vertex {
    pos: Vec2,
    uv: Vec2,
}
let vertices: [Vertex; 4] = [
    Vertex { pos : Vec2 { x: -0.5, y: -0.5 }, uv: Vec2 { x: 0., y: 0. } },
    Vertex { pos : Vec2 { x:  0.5, y: -0.5 }, uv: Vec2 { x: 1., y: 0. } },
    Vertex { pos : Vec2 { x:  0.5, y:  0.5 }, uv: Vec2 { x: 1., y: 1. } },
    Vertex { pos : Vec2 { x: -0.5, y:  0.5 }, uv: Vec2 { x: 0., y: 1. } },
];
let buffer = Buffer::immutable(ctx, BufferType::VertexBuffer, &vertices);

Size of buffer in bytes

Delete GPU buffer, leaving handle unmodified.

More high-level code on top of oxid probably is going to call this in Drop implementation of some more RAII buffer object.

There is no protection against using deleted textures later. However its not an UB in OpenGl and thats why this function is not marked as unsafe

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.