Constant ovr_sys::ovrTextureBind_DX_UnorderedAccess
source · pub const ovrTextureBind_DX_UnorderedAccess: ovrTextureBindFlags = 0x0002;
Expand description
The application can write to the chain with compute shader
pub const ovrTextureBind_DX_UnorderedAccess: ovrTextureBindFlags = 0x0002;
The application can write to the chain with compute shader