Function otter_api_tests::create_occultation[][src]

pub fn create_occultation(
    gen: &mut UniqueGenGen<'_>,
    max_z: &mut ZLevel,
    gplayers: &mut DenseSlotMap<PlayerId, GPlayer>,
    gpieces: &mut GPieces,
    goccults: &mut GameOccults,
    ipieces: &IPieces,
    ioccults: &IOccults,
    to_recalculate: &mut ToRecalculate,
    OcculterRotationChecked,
    region: RegionC<i32>,
    occulter: PieceId,
    views: OccultationViews
) -> Result<Vec<(PieceId, PieceUpdateOps), Global>, OnlineError>