Trait otter_api_tests::shapelib::PieceTrait [−][src]
pub trait PieceTrait: 'static + OutlineTrait + Send + Debug + Serialize + Deserialize { pub fn nfaces(&self) -> u8; pub fn svg_piece(
&self,
f: &mut Html,
gpc: &GPiece,
gs: &GameState,
id: VisiblePieceId
) -> Result<(), InternalError>; pub fn describe_html(
&self,
gpc: &GPiece,
_goccults: &GameOccults
) -> Result<Html, InternalError>; pub fn itemname(&self) -> &str; pub fn add_ui_operations(
&self,
ShowUnocculted,
_upd: &mut Vec<UoDescription, Global>,
_gs: &GameState,
_gpc: &GPiece
) -> Result<(), InternalError> { ... } pub fn ui_operation(
&self,
ShowUnocculted,
_a: ApiPieceOpArgs<'_>,
_opname: &str,
_wrc: WhatResponseToClientOp
) -> Result<(PieceUpdate, Option<Box<dyn FnOnce(&'r mut PrepareUpdatesBuffer<'_>) + 'static, Global>>), ApiPieceOpError> { ... } pub fn held_change_hook(
&self,
_ig: &InstanceRef,
_gpieces: &mut GPieces,
_piece: PieceId,
_was_held: Option<PlayerId>
) -> Result<Option<Box<dyn FnOnce(&'r mut PrepareUpdatesBuffer<'_>) + 'static, Global>>, InternalError> { ... } pub fn loaded_hook(
&self,
_piece: PieceId,
_gs: &mut GameState,
_ig: &InstanceRef
) -> Result<(), InternalError> { ... } pub fn delete_hook(
&self,
_p: &GPiece,
_gs: &mut GameState
) -> ExecuteGameChangeUpdates { ... } pub fn sortkey(&self) -> Option<&str> { ... } pub fn occultation_notify_hook(
&self,
_piece: PieceId
) -> Option<Box<dyn FnOnce(&'r mut PrepareUpdatesBuffer<'_>) + 'static, Global>> { ... } pub fn abs_bbox(&self, p: &GPiece) -> Result<RectC<i32>, InternalError> { ... } }
Required methods
pub fn nfaces(&self) -> u8
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by convention, occult face is nfaces-1
pub fn svg_piece(
&self,
f: &mut Html,
gpc: &GPiece,
gs: &GameState,
id: VisiblePieceId
) -> Result<(), InternalError>
[src]
&self,
f: &mut Html,
gpc: &GPiece,
gs: &GameState,
id: VisiblePieceId
) -> Result<(), InternalError>
pub fn describe_html(
&self,
gpc: &GPiece,
_goccults: &GameOccults
) -> Result<Html, InternalError>
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&self,
gpc: &GPiece,
_goccults: &GameOccults
) -> Result<Html, InternalError>
pub fn itemname(&self) -> &str
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Provided methods
pub fn add_ui_operations(
&self,
ShowUnocculted,
_upd: &mut Vec<UoDescription, Global>,
_gs: &GameState,
_gpc: &GPiece
) -> Result<(), InternalError>
[src]
&self,
ShowUnocculted,
_upd: &mut Vec<UoDescription, Global>,
_gs: &GameState,
_gpc: &GPiece
) -> Result<(), InternalError>
pub fn ui_operation(
&self,
ShowUnocculted,
_a: ApiPieceOpArgs<'_>,
_opname: &str,
_wrc: WhatResponseToClientOp
) -> Result<(PieceUpdate, Option<Box<dyn FnOnce(&'r mut PrepareUpdatesBuffer<'_>) + 'static, Global>>), ApiPieceOpError>
[src]
&self,
ShowUnocculted,
_a: ApiPieceOpArgs<'_>,
_opname: &str,
_wrc: WhatResponseToClientOp
) -> Result<(PieceUpdate, Option<Box<dyn FnOnce(&'r mut PrepareUpdatesBuffer<'_>) + 'static, Global>>), ApiPieceOpError>
pub fn held_change_hook(
&self,
_ig: &InstanceRef,
_gpieces: &mut GPieces,
_piece: PieceId,
_was_held: Option<PlayerId>
) -> Result<Option<Box<dyn FnOnce(&'r mut PrepareUpdatesBuffer<'_>) + 'static, Global>>, InternalError>
[src]
&self,
_ig: &InstanceRef,
_gpieces: &mut GPieces,
_piece: PieceId,
_was_held: Option<PlayerId>
) -> Result<Option<Box<dyn FnOnce(&'r mut PrepareUpdatesBuffer<'_>) + 'static, Global>>, InternalError>
Piece is responsible for dealing with the possibility that they may be occulted!
pub fn loaded_hook(
&self,
_piece: PieceId,
_gs: &mut GameState,
_ig: &InstanceRef
) -> Result<(), InternalError>
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&self,
_piece: PieceId,
_gs: &mut GameState,
_ig: &InstanceRef
) -> Result<(), InternalError>
pub fn delete_hook(
&self,
_p: &GPiece,
_gs: &mut GameState
) -> ExecuteGameChangeUpdates
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&self,
_p: &GPiece,
_gs: &mut GameState
) -> ExecuteGameChangeUpdates
Not called if the whole game is destroyed. You can use Drop of course but it’s not usually much use since you don’t have a reference to the game or anything.
pub fn sortkey(&self) -> Option<&str>
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pub fn occultation_notify_hook(
&self,
_piece: PieceId
) -> Option<Box<dyn FnOnce(&'r mut PrepareUpdatesBuffer<'_>) + 'static, Global>>
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&self,
_piece: PieceId
) -> Option<Box<dyn FnOnce(&'r mut PrepareUpdatesBuffer<'_>) + 'static, Global>>
pub fn abs_bbox(&self, p: &GPiece) -> Result<RectC<i32>, InternalError>
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Trait Implementations
impl<'typetag> Serialize for dyn PieceTrait + 'typetag + Sync
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pub fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
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&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
impl<'typetag> Serialize for dyn PieceTrait + 'typetag + Sync + Send
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pub fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
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&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
impl<'typetag> Serialize for dyn PieceTrait + 'typetag + Send
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pub fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
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&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
impl<'typetag> Serialize for dyn PieceTrait + 'typetag
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pub fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
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&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
Implementors
impl PieceTrait for GenericSimpleShape<Html, Outline>
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pub fn svg_piece(
&self,
f: &mut Html,
gpc: &GPiece,
_gs: &GameState,
_vpid: VisiblePieceId
) -> Result<(), InternalError>
[src]
&self,
f: &mut Html,
gpc: &GPiece,
_gs: &GameState,
_vpid: VisiblePieceId
) -> Result<(), InternalError>
pub fn describe_html(
&self,
gpc: &GPiece,
_goccults: &GameOccults
) -> Result<Html, InternalError>
[src]
&self,
gpc: &GPiece,
_goccults: &GameOccults
) -> Result<Html, InternalError>
pub fn nfaces(&self) -> u8
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pub fn itemname(&self) -> &str
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impl PieceTrait for Item
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pub fn nfaces(&self) -> u8
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pub fn svg_piece(
&self,
f: &mut Html,
gpc: &GPiece,
_gs: &GameState,
vpid: VisiblePieceId
) -> Result<(), InternalError>
[src]
&self,
f: &mut Html,
gpc: &GPiece,
_gs: &GameState,
vpid: VisiblePieceId
) -> Result<(), InternalError>
pub fn describe_html(
&self,
gpc: &GPiece,
_goccults: &GameOccults
) -> Result<Html, InternalError>
[src]
&self,
gpc: &GPiece,
_goccults: &GameOccults
) -> Result<Html, InternalError>