Struct osu_format::Beatmap
[−]
[src]
pub struct Beatmap { pub general: BeatmapGeneral, pub metadata: BeatmapMetadata, pub difficulty: BeatmapDifficulty, pub timing_points: Vec<TimingPoint>, pub hit_objects: Vec<HitObject>, }
Fields
general: BeatmapGeneral
metadata: BeatmapMetadata
difficulty: BeatmapDifficulty
timing_points: Vec<TimingPoint>
hit_objects: Vec<HitObject>