pub struct AchievementSet {
pub name: String,
pub game_name: String,
pub achievement: Vec<Achievement>,
}Fields§
§name: String§game_name: String§achievement: Vec<Achievement>Trait Implementations§
Source§impl Debug for AchievementSet
impl Debug for AchievementSet
Source§impl<'de> Deserialize<'de> for AchievementSet
impl<'de> Deserialize<'de> for AchievementSet
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for AchievementSet
impl RefUnwindSafe for AchievementSet
impl Send for AchievementSet
impl Sync for AchievementSet
impl Unpin for AchievementSet
impl UnwindSafe for AchievementSet
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more