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use orbclient::Color;
use orbimage::Image;
use super::{Point, Rect};
pub trait Renderer {
fn clear(&mut self, color: Color);
fn char(&mut self, pos: Point, c: char, color: Color);
fn image(&mut self, pos: Point, image: &Image);
fn pixel(&mut self, point: Point, color: Color);
fn arc(&mut self, center: Point, radius: i32, parts: u8, color: Color);
fn circle(&mut self, center: Point, radius: i32, color: Color);
fn line(&mut self, start: Point, end: Point, color: Color);
fn rect(&mut self, rect: Rect, color: Color);
fn linear_gradient(&mut self, bounded_area: Rect, start: Point, end: Point, start_color: Color, end_color: Color);
fn rounded_rect(&mut self, rect: Rect, radius: u32, filled: bool, color: Color) {
let x = rect.x;
let y = rect.y;
let w = rect.width as i32;
let h = rect.height as i32;
let r = radius as i32;
if filled {
self.arc(Point::new(x + r, y + r), -r, 1 << 4 | 1 << 6, color);
self.arc(Point::new(x + w - 1 - r, y + r), -r, 1 << 5 | 1 << 7, color);
self.arc(Point::new(x + r, y + h - 1 - r),- r, 1 << 0 | 1 << 2, color);
self.arc(Point::new(x + w - 1 - r, y + h - 1 - r), -r, 1 << 1 | 1 << 3, color);
self.rect(Rect::new(x + r, y, (w - 1 - r * 2) as u32, r as u32 + 1), color);
self.rect(Rect::new(x + r, y + h - 1 - r, (w - 1 - r * 2) as u32, r as u32 + 1), color);
self.rect(Rect::new(x, y + r + 1, w as u32, (h - 2 - r * 2) as u32), color);
} else {
self.arc(Point::new(x + r, y + r), r, 1 << 4 | 1 << 6, color);
self.arc(Point::new(x + w - 1 - r, y + r), r, 1 << 5 | 1 << 7, color);
self.arc(Point::new(x + r, y + h - 1 - r), r, 1 << 0 | 1 << 2, color);
self.arc(Point::new(x + w - 1 - r, y + h - 1 - r), r, 1 << 1 | 1 << 3, color);
self.rect(Rect::new(x + r + 1, y, (w - 2 - r * 2) as u32, 1), color);
self.rect(Rect::new(x + r + 1, y + h - 1, (w - 2 - r * 2) as u32, 1), color);
self.rect(Rect::new(x, y + r + 1, 1, (h - 2 - r * 2) as u32), color);
self.rect(Rect::new(x + w - 1, y + r + 1, 1, (h - 2 - r * 2) as u32), color);
}
}
}