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use super::Point; #[derive(Copy, Clone, Debug)] pub enum Event { Init, Mouse { point: Point, left_button: bool, middle_button: bool, right_button: bool, }, Scroll { x: i32, y: i32, }, Text { c: char, }, Enter, Backspace, Delete, Home, End, UpArrow, DownArrow, LeftArrow, RightArrow, Resize { width: u32, height: u32, }, Unknown, }