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use std::cell::Cell;
use crate::prelude::*;
#[derive(Default)]
pub struct ScrollViewerState {
delta: Cell<Option<Point>>,
}
impl ScrollViewerState {
fn scroll(&self, delta: Point) {
self.delta.set(Some(delta));
}
}
impl State for ScrollViewerState {
fn update(&self, ctx: &mut Context<'_>) {
if let Some(delta) = self.delta.get() {
ctx.widget().set("delta", delta);
}
}
fn update_post_layout(&self, ctx: &mut Context<'_>) {
if self.delta.get().is_some() {
ctx.widget().set("delta", Point::new(0.0, 0.0));
self.delta.set(None);
}
}
}
widget!(
ScrollViewer<ScrollViewerState>: MouseHandler {
scroll_offset: Point,
scroll_viewer_mode: ScrollViewerMode,
selector: Selector,
delta: Point
}
);
impl Template for ScrollViewer {
fn template(self, _: Entity, _: &mut BuildContext) -> Self {
let state = self.clone_state();
self.name("ScrollViewer")
.selector("scroll-viewer")
.scroll_offset(0.0)
.delta(0.0)
.clip(true)
.scroll_viewer_mode(ScrollViewerMode::default())
.on_scroll(move |p| {
state.scroll(p);
false
})
}
fn layout(&self) -> Box<dyn Layout> {
Box::new(ScrollLayout::new())
}
}