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use std::{any::Any, collections::BTreeMap, rc::Rc};
use dces::entity::Entity;
use crate::widget_base::StatesContext;
pub use self::editable::*;
pub use self::event_handler::*;
pub use self::event_queue::*;
pub use self::focus::*;
pub use self::key::*;
pub use self::mouse::*;
pub use self::system::*;
pub use self::window::*;
mod editable;
mod event_handler;
mod event_queue;
mod focus;
mod key;
mod mouse;
mod system;
mod window;
#[derive(Debug, Clone, PartialEq)]
pub enum EventStrategy {
BottomUp,
Direct,
}
pub trait Event: Any {
fn strategy(&self) -> EventStrategy {
EventStrategy::BottomUp
}
}
pub type EventHandlerMap = BTreeMap<Entity, Vec<Rc<dyn EventHandler>>>;
pub type TriggerHandler = dyn Fn(&mut StatesContext, Entity) + 'static;