#[repr(C)]pub struct Texture {
pub image: u64,
pub device: *mut VkDevice_T,
pub physical_device: *mut VkPhysicalDevice_T,
pub instance: *mut VkInstance_T,
pub queue: *mut VkQueue_T,
pub queue_family_index: u32,
pub width: u32,
pub height: u32,
pub format: u32,
pub sample_count: u32,
}Fields§
§image: u64§device: *mut VkDevice_T§physical_device: *mut VkPhysicalDevice_T§instance: *mut VkInstance_T§queue: *mut VkQueue_T§queue_family_index: u32§width: u32§height: u32§format: u32§sample_count: u32Trait Implementations§
impl Copy for Texture
impl Send for Texture
impl Sync for Texture
Auto Trait Implementations§
impl Freeze for Texture
impl RefUnwindSafe for Texture
impl Unpin for Texture
impl UnwindSafe for Texture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more