fn as_raw_DeblurerBase(&self) -> *const c_voidfn as_raw_mut_DeblurerBase(&mut self) -> *mut c_voidfn set_radius(&mut self, val: i32) -> Result<()>fn radius(&self) -> Result<i32>fn deblur(&mut self, idx: i32, frame: &mut Mat, range: &Range) -> Result<()>fn set_frames(&mut self, val: &Vector<Mat>) -> Result<()>fn frames(&self) -> Result<Vector<Mat>>fn set_motions(&mut self, val: &Vector<Mat>) -> Result<()>fn motions(&self) -> Result<Vector<Mat>>fn set_blurriness_rates(&mut self, val: &Vector<f32>) -> Result<()>fn blurriness_rates(&self) -> Result<Vector<f32>>impl DeblurerBase for NullDeblurer[src]fn as_raw_DeblurerBase(&self) -> *const c_void[src]fn as_raw_mut_DeblurerBase(&mut self) -> *mut c_void[src]impl DeblurerBase for WeightingDeblurer[src]fn as_raw_DeblurerBase(&self) -> *const c_void[src]fn as_raw_mut_DeblurerBase(&mut self) -> *mut c_void[src]impl DeblurerBase for PtrOfDeblurerBase[src]fn as_raw_DeblurerBase(&self) -> *const c_void[src]fn as_raw_mut_DeblurerBase(&mut self) -> *mut c_void[src]