fn as_raw_InpainterBase(&self) -> *mut c_void
fn set_radius(&mut self, val: i32) -> Result<()>
fn radius(&self) -> Result<i32>
fn inpaint(&mut self, idx: i32, frame: &mut Mat, mask: &mut Mat) -> Result<()>
fn set_frames(&mut self, val: &VectorOfMat) -> Result<()>
fn frames(&self) -> Result<VectorOfMat>
fn set_motions(&mut self, val: &VectorOfMat) -> Result<()>
fn motions(&self) -> Result<VectorOfMat>
fn set_stabilized_frames(&mut self, val: &VectorOfMat) -> Result<()>
fn stabilized_frames(&self) -> Result<VectorOfMat>
fn set_stabilization_motions(&mut self, val: &VectorOfMat) -> Result<()>
fn stabilization_motions(&self) -> Result<VectorOfMat>
impl InpainterBase for PtrOfInpainterBase
[src]fn as_raw_InpainterBase(&self) -> *mut c_void
[src]impl InpainterBase for ColorAverageInpainter
[src]fn as_raw_InpainterBase(&self) -> *mut c_void
[src]impl InpainterBase for ColorInpainter
[src]fn as_raw_InpainterBase(&self) -> *mut c_void
[src]impl InpainterBase for ConsistentMosaicInpainter
[src]fn as_raw_InpainterBase(&self) -> *mut c_void
[src]impl InpainterBase for InpaintingPipeline
[src]fn as_raw_InpainterBase(&self) -> *mut c_void
[src]impl InpainterBase for MotionInpainter
[src]fn as_raw_InpainterBase(&self) -> *mut c_void
[src]impl InpainterBase for NullInpainter
[src]fn as_raw_InpainterBase(&self) -> *mut c_void
[src]