fn as_raw_DeblurerBase(&self) -> *mut c_void
fn set_radius(&mut self, val: i32) -> Result<()>
fn radius(&self) -> Result<i32>
fn deblur(&mut self, idx: i32, frame: &mut Mat) -> Result<()>
fn set_frames(&mut self, val: &VectorOfMat) -> Result<()>
fn frames(&self) -> Result<VectorOfMat>
fn set_motions(&mut self, val: &VectorOfMat) -> Result<()>
fn motions(&self) -> Result<VectorOfMat>
fn set_blurriness_rates(&mut self, val: &VectorOffloat) -> Result<()>
fn blurriness_rates(&self) -> Result<VectorOffloat>
impl DeblurerBase for PtrOfDeblurerBase
[src]fn as_raw_DeblurerBase(&self) -> *mut c_void
[src]impl DeblurerBase for NullDeblurer
[src]fn as_raw_DeblurerBase(&self) -> *mut c_void
[src]impl DeblurerBase for WeightingDeblurer
[src]fn as_raw_DeblurerBase(&self) -> *mut c_void
[src]