#![allow(non_camel_case_types, non_upper_case_globals)]
use super::cl::{
cl_command_queue, cl_command_type, cl_context, cl_context_info, cl_device_id, cl_event,
cl_image_info, cl_mem, cl_mem_flags, cl_mem_info, cl_mem_object_type, cl_platform_id,
};
use super::cl_platform::{cl_int, cl_uint, DXGI_FORMAT};
use libc::c_void;
pub type cl_d3d11_device_source_khr = cl_uint;
pub type cl_d3d11_device_set_khr = cl_uint;
pub const CL_INVALID_D3D11_DEVICE_KHR: cl_int = -1006;
pub const CL_INVALID_D3D11_RESOURCE_KHR: cl_int = -1007;
pub const CL_D3D11_RESOURCE_ALREADY_ACQUIRED_KHR: cl_int = -1008;
pub const CL_D3D11_RESOURCE_NOT_ACQUIRED_KHR: cl_int = -1009;
pub const CL_D3D11_DEVICE_KHR: cl_d3d11_device_source_khr = 0x4019;
pub const CL_D3D11_DXGI_ADAPTER_KHR: cl_d3d11_device_source_khr = 0x401A;
pub const CL_PREFERRED_DEVICES_FOR_D3D11_KHR: cl_d3d11_device_set_khr = 0x401B;
pub const CL_ALL_DEVICES_FOR_D3D11_KHR: cl_d3d11_device_set_khr = 0x401C;
pub const CL_CONTEXT_D3D11_DEVICE_KHR: cl_context_info = 0x401D;
pub const CL_CONTEXT_D3D11_PREFER_SHARED_RESOURCES_KHR: cl_context_info = 0x402D;
pub const CL_MEM_D3D11_RESOURCE_KHR: cl_mem_info = 0x401E;
pub const CL_IMAGE_D3D11_SUBRESOURCE_KHR: cl_image_info = 0x401F;
pub const CL_COMMAND_ACQUIRE_D3D11_OBJECTS_KHR: cl_command_type = 0x4020;
pub const CL_COMMAND_RELEASE_D3D11_OBJECTS_KHR: cl_command_type = 0x4021;
pub type ID3D11Buffer_ptr = *mut c_void;
pub type ID3D11Texture2D_ptr = *mut c_void;
pub type ID3D11Texture3D_ptr = *mut c_void;
pub type clGetDeviceIDsFromD3D11KHR_t = Option<
unsafe extern "C" fn(
platform: cl_platform_id,
d3d_device_source: cl_d3d11_device_source_khr,
d3d_object: *mut c_void,
d3d_device_set: cl_d3d11_device_set_khr,
num_entries: cl_uint,
devices: *mut cl_device_id,
num_devices: *mut cl_uint,
) -> cl_int,
>;
pub type clGetDeviceIDsFromD3D11KHR_fn = clGetDeviceIDsFromD3D11KHR_t;
pub type clCreateFromD3D11BufferKHR_t = Option<
unsafe extern "C" fn(
context: cl_context,
flags: cl_mem_flags,
resource: ID3D11Buffer_ptr,
errcode_ret: *mut cl_int,
) -> cl_mem,
>;
pub type clCreateFromD3D11BufferKHR_fn = clCreateFromD3D11BufferKHR_t;
pub type clCreateFromD3D11Texture2DKHR_t = Option<
unsafe extern "C" fn(
context: cl_context,
flags: cl_mem_flags,
resource: ID3D11Texture2D_ptr,
subresource: cl_uint,
errcode_ret: *mut cl_int,
) -> cl_mem,
>;
pub type clCreateFromD3D11Texture2DKHR_fn = clCreateFromD3D11Texture2DKHR_t;
pub type clCreateFromD3D11Texture3DKHR_t = Option<
unsafe extern "C" fn(
context: cl_context,
flags: cl_mem_flags,
resource: ID3D11Texture3D_ptr,
subresource: cl_uint,
errcode_ret: *mut cl_int,
) -> cl_mem,
>;
pub type clCreateFromD3D11Texture3DKHR_fn = clCreateFromD3D11Texture3DKHR_t;
pub type clEnqueueAcquireD3D11ObjectsKHR_t = Option<
unsafe extern "C" fn(
command_queue: cl_command_queue,
num_objects: cl_uint,
mem_objects: *const cl_mem,
num_events_in_wait_list: cl_uint,
event_wait_list: *const cl_event,
event: *mut cl_event,
) -> cl_int,
>;
pub type clEnqueueAcquireD3D11ObjectsKHR_fn = clEnqueueAcquireD3D11ObjectsKHR_t;
pub type clEnqueueReleaseD3D11ObjectsKHR_t = Option<
unsafe extern "C" fn(
command_queue: cl_command_queue,
num_objects: cl_uint,
mem_objects: *const cl_mem,
num_events_in_wait_list: cl_uint,
event_wait_list: *const cl_event,
event: *mut cl_event,
) -> cl_int,
>;
pub type clEnqueueReleaseD3D11ObjectsKHR_fn = clEnqueueReleaseD3D11ObjectsKHR_t;
pub type clGetSupportedD3D11TextureFormatsINTEL_t = Option<
unsafe extern "C" fn(
context: cl_context,
flags: cl_mem_flags,
image_type: cl_mem_object_type,
plane: cl_uint,
num_entries: cl_uint,
d3d11_formats: *mut DXGI_FORMAT,
num_surface_formats: *mut cl_uint,
) -> cl_int,
>;
pub type clGetSupportedD3D11TextureFormatsINTEL_fn = clGetSupportedD3D11TextureFormatsINTEL_t;
#[cfg_attr(not(target_os = "macos"), link(name = "OpenCL"))]
#[cfg_attr(target_os = "macos", link(name = "OpenCL", kind = "framework"))]
#[cfg(feature = "cl_khr_d3d11_sharing")]
extern "system" {
pub fn clGetSupportedD3D11TextureFormatsINTEL(
context: cl_context,
flags: cl_mem_flags,
image_type: cl_mem_object_type,
plane: cl_uint,
num_entries: cl_uint,
d3d11_formats: *mut DXGI_FORMAT,
num_surface_formats: *mut cl_uint,
) -> cl_int;
}