pub struct Frame {}Trait Implementations§
Source§impl BinaryEncoder<Frame> for Frame
impl BinaryEncoder<Frame> for Frame
Source§fn byte_len(&self) -> usize
fn byte_len(&self) -> usize
Returns the exact byte length of the structure as it would be if
encode were called.
This may be called prior to writing to ensure the correct amount of space is available.Source§fn encode<S>(&self, stream: &mut S) -> Result<usize, StatusCode>where
S: Write,
fn encode<S>(&self, stream: &mut S) -> Result<usize, StatusCode>where
S: Write,
Encodes the instance to the write stream.
Source§fn decode<S>(
stream: &mut S,
decoding_options: &DecodingOptions,
) -> Result<Frame, StatusCode>where
S: Read,
fn decode<S>(
stream: &mut S,
decoding_options: &DecodingOptions,
) -> Result<Frame, StatusCode>where
S: Read,
Decodes an instance from the read stream. The decoding options contains restrictions set by
the server / client on the length of strings, arrays etc. If these limits are exceeded the
implementation should return with a
BadDecodingError as soon as possible.fn encode_to_vec(&self) -> Vec<u8> ⓘ
Source§impl MessageInfo for Frame
impl MessageInfo for Frame
impl StructuralPartialEq for Frame
Auto Trait Implementations§
impl Freeze for Frame
impl RefUnwindSafe for Frame
impl Send for Frame
impl Sync for Frame
impl Unpin for Frame
impl UnwindSafe for Frame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more