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use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Player {
pub name: String,
pub id: String,
pub controller: String,
pub state: String,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PlayerPosition {
pub player: Player,
pub pos: Option<(f64, f64, f64)>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GhostBrick {
#[serde(rename = "targetGrid")]
pub target_grid: String,
pub location: (f64, f64, f64),
pub orientation: String,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PlayerPaint {
#[serde(rename = "materialIndex")]
pub material_index: String,
#[serde(rename = "materialAlpha")]
pub material_alpha: String,
#[serde(rename = "material")]
pub material: String,
#[serde(rename = "color")]
pub color: (u8, u8, u8),
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TemplateBounds {
#[serde(rename = "minBound")]
pub min_bound: (f64, f64, f64),
#[serde(rename = "maxBound")]
pub max_bound: (f64, f64, f64),
pub center: (f64, f64, f64),
}