This crate represents the shared logic of
By default, it is
no_std compatible, and has the following optional features:
std- This feature can be enabled in a
stdenvironment to enable niceties like
Errorimplementations on error types.
disassembler- This feature can be enabled in any environment to enable support for dissambling gameboy instructions.
Represents a variety of addressing types for emulation.
Methods useful for implementing debugging functionality
Event handling system for local emulators
Emulation core for a Gameboy.
Instruction components that can be applied to any instruction.
Contains operations on CPU registers
Handle communicating with an emulator over a remote channel
ROM and Cartridge handling code