pub fn resized_views<Color: RenderFormat, Depth: DepthFormat>(
    new_size: PhysicalSize<u32>,
    color_view: &RenderTargetView<R, Color>,
    depth_view: &DepthStencilView<R, Depth>
) -> Option<(RenderTargetView<R, Color>, DepthStencilView<R, Depth>)>
Expand description

Return new gfx views if the dimensions have changed.