[−][src]Function olc_pixel_game_engine::start_with_full_screen_and_vsync
pub fn start_with_full_screen_and_vsync(
name: &str,
app: &mut dyn Application,
screen_width: i32,
screen_height: i32,
pixel_width: i32,
pixel_height: i32,
full_screen: bool,
vsync: bool
) -> Result<(), Error>
Starts the main game loop with configurable full screen and vsync.