[][src]Struct offscreen_gl_context::GLContextAttributes

pub struct GLContextAttributes {
    pub alpha: bool,
    pub depth: bool,
    pub stencil: bool,
    pub antialias: bool,
    pub premultiplied_alpha: bool,
    pub preserve_drawing_buffer: bool,
}

This structure represents the attributes the context must support It's almost (if not) identical to WebGLGLContextAttributes

Fields

alpha: booldepth: boolstencil: boolantialias: boolpremultiplied_alpha: boolpreserve_drawing_buffer: bool

Methods

impl GLContextAttributes[src]

Trait Implementations

impl Default for GLContextAttributes[src]

impl Clone for GLContextAttributes[src]

impl Copy for GLContextAttributes[src]

impl Debug for GLContextAttributes[src]

Auto Trait Implementations

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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