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use crate::gl_context::{GLContextDispatcher, GLVersion};
use sparkle::gl;

pub trait NativeGLContextMethods: Sized {
    type Handle;

    fn get_proc_address(proc: &str) -> *const ();

    // These are convenient methods to manage handles
    fn current() -> Option<Self>;
    fn current_handle() -> Option<Self::Handle>;

    fn create_shared(with: Option<&Self::Handle>,
                     api_type: &gl::GlType,
                     api_version: GLVersion) -> Result<Self, &'static str>;

    fn create_shared_with_dispatcher(with: Option<&Self::Handle>,
                                     api_type: &gl::GlType,
                                     api_version: GLVersion,
                                     _dispatcher: Option<Box<dyn GLContextDispatcher>>)
        -> Result<Self, &'static str> {
        Self::create_shared(with, api_type, api_version)
    }

    fn create_headless(api_type: &gl::GlType, api_version: GLVersion) -> Result<Self, &'static str> {
        Self::create_shared(None, api_type, api_version)
    }

    fn handle(&self) -> Self::Handle;
    fn is_current(&self) -> bool;
    fn make_current(&self) -> Result<(), &'static str>;
    fn unbind(&self) -> Result<(), &'static str>;

    /// Just a somewhat dirty hack to special-case the handling of context
    /// unbinding on old OSMesa versions.
    fn is_osmesa(&self) -> bool { false }
}

#[cfg(all(unix, not(any(target_os = "macos", target_os = "android", target_os = "ios")), feature="x11"))]
pub mod with_glx;
#[cfg(all(unix, not(any(target_os = "macos", target_os = "android", target_os = "ios")), feature="x11"))]
pub use self::with_glx::{NativeGLContext, NativeGLContextHandle};

#[cfg(feature="osmesa")]
pub mod with_osmesa;
#[cfg(feature="osmesa")]
pub use self::with_osmesa::{OSMesaContext, OSMesaContextHandle};
#[cfg(all(unix, not(any(target_os = "macos", target_os = "android")), not(feature="x11")))]
pub use self::with_osmesa::{OSMesaContext as NativeGLContext, OSMesaContextHandle as NativeGLContextHandle};


#[cfg(any(
    target_os="android",
    all(target_os="windows", feature="no_wgl"),
    all(target_os="linux", feature = "test_egl_in_linux"),
))]
pub mod with_egl;
#[cfg(any(target_os="android", all(target_os="windows", feature="no_wgl")))]
pub use self::with_egl::{NativeGLContext, NativeGLContextHandle};

#[cfg(target_os="macos")]
pub mod with_cgl;
#[cfg(target_os="macos")]
pub use self::with_cgl::{NativeGLContext, NativeGLContextHandle};

#[cfg(all(target_os="windows", not(feature="no_wgl")))]
pub mod with_wgl;
#[cfg(all(target_os="windows", not(feature="no_wgl")))]
pub use self::with_wgl::{NativeGLContext, NativeGLContextHandle};

#[cfg(target_os="ios")]
pub mod with_eagl;
#[cfg(target_os="ios")]
pub use self::with_eagl::{NativeGLContext, NativeGLContextHandle};

#[cfg(not(any(unix, target_os="windows")))]
pub mod not_implemented;
#[cfg(not(any(unix, target_os="windows")))]
pub use self::not_implemented::{NativeGLContext, NativeGLContextHandle};