Struct oddio::SpatialScene[][src]

pub struct SpatialScene { /* fields omitted */ }

Signal for stereo output from a spatial scene

Implementations

impl SpatialScene[src]

pub fn new(rate: u32, buffer_duration: f32) -> Self[src]

Create a Signal for spatializing mono signals for stereo output

Samples its component signals at rate. Sampling more than buffer_duration seconds at once may produce audible glitches when sounds exceed the max_distance they're constructed with. If in doubt, 0.1 is a reasonable guess.

Trait Implementations

impl<'a> Controlled<'a> for SpatialScene[src]

type Control = SpatialSceneControl<'a>

The interface through which this signal can be safely controlled

impl Send for SpatialScene[src]

impl Signal for SpatialScene[src]

type Frame = [Sample; 2]

Type of frames yielded by sample, e.g. [Sample; 2] for stereo

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.