[][src]Module odbc_api::guide

Introduction to odbc-api (documentation only)

About ODBC

ODBC is an open standard which allows you to connect to various data sources without your application having to explicitly be written for them or for it to be explicitly linked to their drivers during build time. Mostly these data sources are databases, but ODBC drivers are also available for various file types like Excel or CSV.

While your application does not does not link against a driver it will talk to an ODBC driver manager which must be installed on the system you intend to run the application. On modern Windows Platforms ODBC is always preinstalled, on OS-X or Linux distributions a driver manager like unix-odbc must be installed.

To actually connect to a data source a driver must be installed for the ODBC driver manager to manage. On windows you can type 'ODBC Data Sources' into the search box to start a little GUI which shows you the various drivers and preconfigured data sources on your system.

This however is not a guide on how to configure and setup ODBC. This is a guide on how to use the Rust bindings for applications which want to utilize ODBC data sources.

Quickstart

//! A program executing a query and printing the result as csv to standard out. Requires
//! `anyhow` and `csv` crate.

use anyhow::Error;
use odbc_api::{buffers::TextRowSet, Cursor, Environment, IntoParameter};
use std::{
    io::{stdout, Write},
    path::PathBuf,
};

/// Maximum number of rows fetched with one row set. Fetching batches of rows is usually much
/// faster than fetching individual rows.
const BATCH_SIZE: u32 = 100000;

fn main() -> Result<(), Error> {
    // Write csv to standard out
    let out = stdout();
    let mut writer = csv::Writer::from_writer(out);

    // We know this is going to be the only ODBC environment in the entire process, so this is
    // safe.
    let environment = unsafe { Environment::new() }?;

    // Connect using a DSN. Alternativly we could have used a connection string
    let mut connection = environment.connect(
        "DataSourceName",
        "Username",
        "Password",
    )?;

    // Execute a one of query without any parameters.
    match connection.execute("SELECT * FROM TableName", ())? {
        Some(cursor) => {
            // Write the column names to stdout
            let mut headline : Vec<String> = cursor.column_names()?.collect::<Result<_,_>>()?;
            writer.write_record(headline)?;

            // Use schema in cursor to initialize a text buffer large enough to hold the largest
            // possible strings for each column.
            let mut buffers = TextRowSet::new(BATCH_SIZE, &cursor)?;
            // Bind the buffer to the cursor. It is now being filled with every call to fetch.
            let mut row_set_cursor = cursor.bind_buffer(&mut buffers)?;

            // Iterate over batches
            while let Some(batch) = row_set_cursor.fetch()? {
                // Within a batch, iterate over every row
                for row_index in 0..batch.num_rows() {
                    // Within a row iterate over every column
                    let record = (0..batch.num_cols())
                        .map(|col_index| batch.at(col_index, row_index).unwrap_or(&[]));
                    // Writes row as csv
                    writer.write_record(record)?;
                }
            }
        }
        None => {
            eprintln!(
                "Query came back empty. No output has been created."
            );
        }
    }

    Ok(())
}

32 Bit and 64 Bit considerations.

To consider wether you want to work with 32 Bit or 64 Bit data sources is especially important for windows users, as driver managers (and possibly drivers) may both exist at the same time in the same system.

In any case, depending on the platform part of your target tripple either 32 Bit or 64 Bit drivers are going to work, but not both. On a private windows machine (even on a modern 64 Bit Windows) it is not unusual to find lots of 32 Bit drivers installed on the system, but none for 64 Bits. So for windows users it is worth thinking about not using the default toolchain which is likely 64 Bits and to switch to a 32 Bit one. On other platforms you are usually fine sticking with 64 Bits, as there are not usually any drivers preinstalled anyway, 64 Bit or otherwise.

No code changes are required, so you can also just build both if you want to.

Setting up the ODBC Environment

use odbc_api::Environment;

// I herby solemnly swear that this is the only ODBC environment in the entire process, thus
// making this call safe.
unsafe {
    let env = Environment::new()?;
}

Oh dear! Aren't we of to a bad start. First step in using this API and already a piece of unsafe code. Well we are talking with a C API those contract explicitly demands that there may be only one ODBC Environment in the entire process. The only way to know that this call is safe is in application code. If you write a library you MUST NOT wrap the creation of an ODBC environment in a safe function call. If another libray would do the same and an application were to use both of these, it might create two environments in safe code and thus causing undefined behaviour, which is clearly a violation of Rusts safety guarantees.

Apart from that. This is it. Our ODBC Environment is ready for action.

Connect to a data source

These bindings currently support two ways of connecting to an ODBC data source. Let us start with the most flexible one.

Connect using a connection string

use odbc_api::Environment;

// I herby solemnly swear that this is the only ODBC environment in the entire process, thus
// making this call safe.
let env = unsafe {
    Environment::new()?
};

let connection_string = "
    Driver={ODBC Driver 17 for SQL Server};\
    Server=localhost;\
    UID=SA;\
    PWD=<YourStrong@Passw0rd>;\
";

let mut conn = env.connect_with_connection_string(connection_string)?;

There is a syntax to these connection strings, but few people go through the trouble to learn it. Most common strategy is to google one that works for with your data source. The connection borrows the environment, so you will get a compiler error, if your environment goes out of scope before the connection does.

Connect using a Data Source Name (DSN)

The data source name serves as a key into a map of preconfigured configuration options. This makes invoking them from an application very easy.

use odbc_api::Environment;

// I herby solemnly swear that this is the only ODBC environment in the entire process, thus
// making this call safe.
let env = unsafe {
    Environment::new()?
};

let mut conn = env.connect("YourDatabase", "SA", "<YourStrong@Passw0rd>")?;

How to configure such data sources is not the scope of this guide, and depends on the driver manager in question.

Lifetime considerations for Connections

An ODBC connection MUST NOT outlive the ODBC environment. This is modeled as the connection borrowing the environment. It is a shared borrow, to allow for more than one connection per environment. This way the compiler will catch programming errors early. The most popular among them seems to be returning a Connection from a function which also creates the environment.

Executing a statement

With our ODBC connection all set up and ready to go, we can execute an SQL query:



let mut conn = env.connect("YourDatabase", "SA", "<YourStrong@Passw0rd>")?;
if let Some(cursor) = conn.execute("SELECT year, name FROM Birthdays;", ())? {
    // Use cursor to process query results.
}

The first parameter of execute is the SQL statement text. The second parameter is used to pass arguments of the SQL Statements itself (more on that later). Ours has none, so we use () to not bind any arguments to the statement. Note that not every statement returns a Cursor. INSERT statements usually do not, but even SELECT queries which would return zero rows can depending on the driver return an empty cursor or no cursor at all. If a cursor exists, it must be consumed or closed. The drop handler of Cursor will close it, so it is all taken care of.