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//! Introduction to `odbc-api` (documentation only) //! //! # About ODBC //! //! ODBC is an open standard which allows you to connect to various data sources. Mostly these data //! sources are databases, but ODBC drivers are also available for various file types like Excel or //! CSV. //! //! Your application does not does not link against a driver, but will link against an ODBC driver //! manager which must be installed on the system you intend to run the application. On modern //! Windows Platforms ODBC is always installed, on OS-X or Linux distributions a driver manager like //! [unixODBC](http://www.unixodbc.org/) must be installed by whomever manages the system. //! //! To connect to a data source a driver for the specific data source in question must be installed. //! On windows you can type 'ODBC Data Sources' into the search box to start a little GUI which //! shows you the various drivers and preconfigured data sources on your system. //! //! This however is not a guide on how to configure and setup ODBC. This is a guide on how to use //! the Rust bindings for applications which want to utilize ODBC data sources. //! //! # Quickstart //! //! ```no_run //! //! A program executing a query and printing the result as csv to standard out. Requires //! //! `anyhow` and `csv` crate. //! //! use anyhow::Error; //! use odbc_api::{buffers::TextRowSet, Cursor, Environment}; //! use std::{ //! io::{stdout, Write}, //! path::PathBuf, //! }; //! //! /// Maximum number of rows fetched with one row set. Fetching batches of rows is usually much //! /// faster than fetching individual rows. //! const BATCH_SIZE: u32 = 100000; //! //! fn main() -> Result<(), Error> { //! // Write csv to standard out //! let out = stdout(); //! let mut writer = csv::Writer::from_writer(out); //! //! // We know this is going to be the only ODBC environment in the entire process, so this is //! // safe. //! let environment = unsafe { Environment::new() }?; //! //! // Connect using a DSN. Alternatively we could have used a connection string //! let mut connection = environment.connect( //! "DataSourceName", //! "Username", //! "Password", //! )?; //! //! // Execute a one of query without any parameters. //! match connection.execute("SELECT * FROM TableName", ())? { //! Some(cursor) => { //! // Write the column names to stdout //! let mut headline : Vec<String> = cursor.column_names()?.collect::<Result<_,_>>()?; //! writer.write_record(headline)?; //! //! // Use schema in cursor to initialize a text buffer large enough to hold the largest //! // possible strings for each column. //! let mut buffers = TextRowSet::for_cursor(BATCH_SIZE, &cursor)?; //! // Bind the buffer to the cursor. It is now being filled with every call to fetch. //! let mut row_set_cursor = cursor.bind_buffer(&mut buffers)?; //! //! // Iterate over batches //! while let Some(batch) = row_set_cursor.fetch()? { //! // Within a batch, iterate over every row //! for row_index in 0..batch.num_rows() { //! // Within a row iterate over every column //! let record = (0..batch.num_cols()) //! .map(|col_index| batch.at(col_index, row_index).unwrap_or(&[])); //! // Writes row as csv //! writer.write_record(record)?; //! } //! } //! } //! None => { //! eprintln!( //! "Query came back empty. No output has been created." //! ); //! } //! } //! //! Ok(()) //! } //! ``` //! //! # 32 Bit and 64 Bit considerations. //! //! To consider wether you want to work with 32 Bit or 64 Bit data sources is especially important //! for windows users, as driver managers (and possibly drivers) may both exist at the same time //! in the same system. //! //! In any case, depending on the platform part of your target tripple either 32 Bit or 64 Bit //! drivers are going to work, but not both. On a private windows machine (even on a modern 64 Bit //! Windows) it is not unusual to find lots of 32 Bit drivers installed on the system, but none for //! 64 Bits. So for windows users it is worth thinking about not using the default toolchain which //! is likely 64 Bits and to switch to a 32 Bit one. On other platforms you are usually fine //! sticking with 64 Bits, as there are not usually any drivers preinstalled anyway, 64 Bit or //! otherwise. //! //! No code changes are required, so you can also just build both if you want to. //! //! # Connect to a data source //! //! ## Setting up the ODBC Environment //! //! To connect with a data source we need a connection. To create a connection we need an ODBC //! environment. //! //! ```no_run //! use odbc_api::Environment; //! //! // I herby solemnly swear that this is the only ODBC environment in the entire process, thus //! // making this call safe. //! unsafe { //! let env = Environment::new()?; //! } //! # Ok::<(), odbc_api::Error>(()) //! ``` //! //! Oh dear! Aren't we of to a bad start. First step in using this API and already a piece of unsafe //! code. Well we are talking with a C API those contract explicitly demands that there MUST be at //! most one ODBC Environment in the entire process. This requirement can only be verified in //! application code. If you write a library you MUST NOT wrap the creation of an ODBC environment //! in a safe function call. If another libray would do the same and an application were to use //! both of these, it might create two environments in safe code and thus causing undefined //! behaviour, which is clearly a violation of Rusts safety guarantees. On the other hand in //! application code it is pretty easy to get right. You call it, and you call it only once. //! //! Apart from that. This is it. Our ODBC Environment is ready for action. //! //! These bindings currently support two ways of creating a connections: //! //! ## Connect using a connection string //! //! Connection strings do not require that the data source is preconfigured by the driver manager //! this makes them very flexible. //! //! ```no_run //! use odbc_api::Environment; //! //! // I herby solemnly swear that this is the only ODBC environment in the entire process, thus //! // making this call safe. //! let env = unsafe { //! Environment::new()? //! }; //! //! let connection_string = " //! Driver={ODBC Driver 17 for SQL Server};\ //! Server=localhost;\ //! UID=SA;\ //! PWD=<YourStrong@Passw0rd>;\ //! "; //! //! let mut conn = env.connect_with_connection_string(connection_string)?; //! # Ok::<(), odbc_api::Error>(()) //! ``` //! //! There is a syntax to these connection strings, but few people go through the trouble to learn //! it. Most common strategy is to google one that works for with your data source. The connection //! borrows the environment, so you will get a compiler error, if your environment goes out of scope //! before the connection does. //! //! ## Connect using a Data Source Name (DSN) //! //! Should a data source be known by the driver manager we can access it using its name and //! credentials. This is more convinient for the user or application developer, but requires a //! configuration of the ODBC driver manager. Think of it as shifting work from users to //! administrators. //! //! ```no_run //! use odbc_api::Environment; //! //! // I herby solemnly swear that this is the only ODBC environment in the entire process, thus //! // making this call safe. //! let env = unsafe { //! Environment::new()? //! }; //! //! let mut conn = env.connect("YourDatabase", "SA", "<YourStrong@Passw0rd>")?; //! # Ok::<(), odbc_api::Error>(()) //! ``` //! //! How to configure such data sources is not the scope of this guide, and depends on the driver //! manager in question. //! //! ## Lifetime considerations for Connections //! //! An ODBC connection MUST NOT outlive the ODBC environment. This is modeled as the connection //! borrowing the environment. It is a shared borrow, to allow for more than one connection per //! environment. This way the compiler will catch programming errors early. The most popular among //! them seems to be returning a `Connection` from a function which also creates the environment. //! //! # Executing a statement //! //! With our ODBC connection all set up and ready to go, we can execute an SQL query: //! //! ```no_run //! use odbc_api::Environment; //! //! let env = unsafe { //! Environment::new()? //! }; //! //! let mut conn = env.connect("YourDatabase", "SA", "<YourStrong@Passw0rd>")?; //! if let Some(cursor) = conn.execute("SELECT year, name FROM Birthdays;", ())? { //! // Use cursor to process query results. //! } //! # Ok::<(), odbc_api::Error>(()) //! ``` //! //! The first parameter of `execute` is the SQL statement text. The second parameter is used to pass //! arguments of the SQL Statements itself (more on that later). Ours has none, so we use `()` to //! not bind any arguments to the statement. //! Note that not every statement returns a `Cursor`. `INSERT` statements usually do not, but even //! `SELECT` queries which would return zero rows can depending on the driver return an empty cursor //! or no cursor at all. If a cursor exists, it must be consumed or closed. The `drop` handler of //! Cursor will close it, so it is all taken care of. //! //! ## Passing parameters to a statement //! //! ODBC allows you to bind parameters to positional placeholders. In the simples case it looks like //! this: //! //! ```no_run //! use odbc_api::Environment; //! //! let env = unsafe { //! Environment::new()? //! }; //! //! let mut conn = env.connect("YourDatabase", "SA", "<YourStrong@Passw0rd>")?; //! let year = 1980; //! if let Some(cursor) = conn.execute("SELECT year, name FROM Birthdays WHERE year > ?;", year)? { //! // Use cursor to process query results. //! } //! # Ok::<(), odbc_api::Error>(()) //! ``` //! //! ### Annotating a Parameter with an SQL DataType //! //! In the last example we used a bit of domain knowledge about the query and provided it with an //! `i32`. All types implementing the `Parameter` trait can be used. Each `Parameter` type comes //! with a default SQL Type as which it is bound. In the last example this spared us from specifing //! that we bind `year` as an SQL `INTEGER` (because `INTEGER` is default for `i32`). If we want to, //! we can specify the SQL type independent from the Rust type we are binding, by wrapping it in //! `WithDataType`. //! //! ```no_run //! use odbc_api::{Environment, parameter::WithDataType, DataType}; //! //! let env = unsafe { //! Environment::new()? //! }; //! //! let mut conn = env.connect("YourDatabase", "SA", "<YourStrong@Passw0rd>")?; //! let year = WithDataType{ //! value: 1980, //! data_type: DataType::Varchar {length: 4} //! }; //! if let Some(cursor) = conn.execute("SELECT year, name FROM Birthdays WHERE year > ?;", year)? { //! // Use cursor to process query results. //! } //! # Ok::<(), odbc_api::Error>(()) //! ``` //! //! In that case it is likely that the driver manager converts our anotated year into a string which //! is most likely being converted back into an integer by the driver. All this converting can be //! confusing, but it is helpful if we do not know what types the parameters actually have (i.e. the //! query could have been entered by the user on the command line.). There is also an option to //! query the parameter types beforhand, but my advice is not trust the information blindly if you //! cannot test this with your driver beforehand. //! //! ### Passing a fixed number of parameters //! //! To pass multiple but a fixed number of parameters to a query you can use tuples. //! //! ```no_run //! use odbc_api::Environment; //! //! let env = unsafe { //! Environment::new()? //! }; //! //! let mut conn = env.connect("YourDatabase", "SA", "<YourStrong@Passw0rd>")?; //! let too_old = 1980; //! let too_young = 2000; //! if let Some(cursor) = conn.execute("SELECT year, name FROM Birthdays WHERE ? < year < ?;", (too_old, too_young))? { //! // Use cursor to congratulate only persons in the right age group... //! } //! # Ok::<(), odbc_api::Error>(()) //! ``` //! //! ### Passing an abitrary number of parameters //! //! Not always do we know the number of required parameters at compile time. This might be the case //! if the query itself is generated from user input. Luckily slices of parameters are supported, too. //! //! ```no_run //! use odbc_api::Environment; //! //! let env = unsafe { //! Environment::new()? //! }; //! //! let mut conn = env.connect("YourDatabase", "SA", "<YourStrong@Passw0rd>")?; //! let params = [1980, 2000]; //! if let Some(cursor) = conn.execute( //! "SELECT year, name FROM Birthdays WHERE ? < year < ?;", //! ¶ms[..])? //! { //! // Use cursor to process query results. //! } //! # Ok::<(), odbc_api::Error>(()) //! ``` //! //! ### Passing the type you absolutly think should work as a parameter, but does not //! //! Sadly not every type can be safely bound as something the ODBC C-API understands. Most //! prominent maybe are Rust string slices (`&str`), as they just refuse to have terminating zero //! at their end. //! //! ```no_run //! use odbc_api::Environment; //! //! let env = unsafe { //! Environment::new()? //! }; //! //! let mut conn = env.connect("YourDatabase", "SA", "<YourStrong@Passw0rd>")?; //! // conn.execute("SELECT year FROM Birthdays WHERE name=?;", "Bernd")?; // <- compiler error. //! # Ok::<(), odbc_api::Error>(()) //! ``` //! //! Alas, not all is lost. We can still make use of the `IntoParameter` trait to convert it into //! something that works. //! //! ```no_run //! use odbc_api::{Environment, IntoParameter}; //! //! let env = unsafe { //! Environment::new()? //! }; //! //! let mut conn = env.connect("YourDatabase", "SA", "<YourStrong@Passw0rd>")?; //! if let Some(cursor) = conn.execute( //! "SELECT year FROM Birthdays WHERE name=?;", //! "Bernd".into_parameter())? //! { //! // Use cursor to process query results. //! }; //! # Ok::<(), odbc_api::Error>(()) //! ``` //! //! There you go. Conversion in this case is not too expensive either, just a stack allocated //! integer. Wait, the type you wanted to use, but that I have conviniently not chosen in this //! example still does not work? Well, in that case dear reader, please open an issue or a pull //! request. `IntoParameter` can also be implemented in safe code as you only have to produce a type //! which implements `Parameter` and not require any unsafe binding code with pointers. So it is a //! good extension point for supporting your crates custom types.