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use math::*;
use crate::core::event::*;
use crate::core::resource::*;
use crate::core::downcast::*;

pub trait Object : 
	Downcast + Resource + UpdateEvent
{
	fn translate(&self) -> &float3;
	fn scale(&self) -> &float3;
	fn rotation(&self) -> &float3;

	fn transform(&self) -> &float4x4;
	fn transform_inverse(&self) -> &float4x4;

	fn set_translate(&mut self, pos:float3);
	fn set_scale(&mut self, sz:float3);
	fn set_rotation(&mut self, rot:float3);

	#[inline]
	fn up(&self) -> float3 { self.transform().up() }

	#[inline]
	fn right(&self) -> float3 { self.transform().right() }

	#[inline]
	fn forward(&self) -> float3 { self.transform().forward() }

	#[inline]
	fn set_up(&mut self, speed:float3)
	{
		let up = self.up();
		self.set_translate(up * speed);
	}

	#[inline]
	fn set_right(&mut self, speed:float3)
	{
		let right = self.right();
		self.set_translate(right * speed);
	}

	#[inline]
	fn set_forward(&mut self, speed:float3)
	{
		let forward = self.forward();
		self.set_translate(forward * speed);
	}
}