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use math::*;
use crate::core::event::*;
use crate::core::resource::*;
use crate::core::downcast::*;
pub trait Object :
Downcast + Resource + UpdateEvent
{
fn translate(&self) -> &float3;
fn scale(&self) -> &float3;
fn rotation(&self) -> &float3;
fn transform(&self) -> &float4x4;
fn transform_inverse(&self) -> &float4x4;
fn set_translate(&mut self, pos:float3);
fn set_scale(&mut self, sz:float3);
fn set_rotation(&mut self, rot:float3);
#[inline]
fn up(&self) -> float3 { self.transform().up() }
#[inline]
fn right(&self) -> float3 { self.transform().right() }
#[inline]
fn forward(&self) -> float3 { self.transform().forward() }
#[inline]
fn set_up(&mut self, speed:float3)
{
let up = self.up();
self.set_translate(up * speed);
}
#[inline]
fn set_right(&mut self, speed:float3)
{
let right = self.right();
self.set_translate(right * speed);
}
#[inline]
fn set_forward(&mut self, speed:float3)
{
let forward = self.forward();
self.set_translate(forward * speed);
}
}