pub fn enqueue_acquire_d3d11_objects<En, Ewl>(
command_queue: &CommandQueue,
buffers: &[Mem],
wait_list: Option<Ewl>,
new_event: Option<En>,
extension_fns: &ExtensionFunctions,
) -> Result<()>where
En: ClNullEventPtr,
Ewl: ClWaitListPtr,Expand description
Acquire D3D11 memory objects (buffers and images) that have been created from D3D11 objects.
To create a slice from a single Mem reference without any cost, use
something like: unsafe { ::std::slice::from_raw_parts(&core_mem, 1) };.