Struct obozrenie_core::Server
[−]
[src]
pub struct Server { pub name: Option<String>, pub country: Option<String>, pub game_mod: Option<String>, pub game_type: Option<String>, pub need_pass: Option<bool>, pub secure: Option<bool>, pub player_count: Option<u64>, pub player_limit: Option<u64>, pub spectator_count: Option<u64>, pub spectator_limit: Option<u64>, pub terrain: Option<String>, pub ping: Option<u64>, pub rules: HashMap<String, String>, pub players: LinkedList<Player>, }
Fields
name: Option<String>
country: Option<String>
game_mod: Option<String>
game_type: Option<String>
need_pass: Option<bool>
secure: Option<bool>
player_count: Option<u64>
player_limit: Option<u64>
spectator_count: Option<u64>
spectator_limit: Option<u64>
terrain: Option<String>
ping: Option<u64>
rules: HashMap<String, String>
players: LinkedList<Player>