Struct obozrenie_core::Server [] [src]

pub struct Server {
    pub name: Option<String>,
    pub country: Option<String>,
    pub game_mod: Option<String>,
    pub game_type: Option<String>,
    pub need_pass: Option<bool>,
    pub secure: Option<bool>,
    pub player_count: Option<u64>,
    pub player_limit: Option<u64>,
    pub spectator_count: Option<u64>,
    pub spectator_limit: Option<u64>,
    pub terrain: Option<String>,
    pub ping: Option<u64>,
    pub rules: HashMap<String, String>,
    pub players: LinkedList<Player>,
}

Fields