Crate object_pool
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A thread-safe object pool with automatic return and attach/detach semantics
The goal of an object pool is to reuse expensive to allocate objects or frequently allocated objects
§Examples
§Creating a Pool
The general pool creation looks like this
let pool: Pool<T> = Pool::new(capacity, || T::new());
Example pool with 32 Vec<u8>
with capacity of 4096
let pool: Pool<Vec<u8>> = Pool::new(32, || Vec::with_capacity(4096));
§Using a Pool
Basic usage for pulling from the pool
let pool: Pool<Vec<u8>> = Pool::new(32, || Vec::with_capacity(4096));
let mut reusable_buff = pool.try_pull().unwrap(); // returns None when the pool is saturated
reusable_buff.clear(); // clear the buff before using
some_file.read_to_end(&mut reusable_buff).ok();
// reusable_buff is automatically returned to the pool when it goes out of scope
Pull from pool and detach()
let pool: Pool<Vec<u8>> = Pool::new(32, || Vec::with_capacity(4096));
let mut reusable_buff = pool.try_pull().unwrap(); // returns None when the pool is saturated
reusable_buff.clear(); // clear the buff before using
let (pool, reusable_buff) = reusable_buff.detach();
let mut s = String::from_utf8(reusable_buff).unwrap();
s.push_str("hello, world!");
pool.attach(s.into_bytes()); // reattach the buffer before reusable goes out of scope
// reusable_buff is automatically returned to the pool when it goes out of scope
§Using Across Threads
You simply wrap the pool in a std::sync::Arc
let pool: Arc<Pool<T>> = Arc::new(Pool::new(cap, || T::new()));
With threads, you may also find it convenient to have owned reused objects
let pool: Arc<Pool<T>> = Arc::new(Pool::new(cap, || T::new()));
let owned_reusable = pool.pull_owned(|| T::new());
§Warning
Objects in the pool are not automatically reset, they are returned but NOT reset
You may want to call object.reset()
or object.clear()
or any other equivalent for the object that you are using, after pulling from the pool