1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
use std::collections;
use serde_json::Value;
use bot::Score;
type Vector<T> = Vec<T>;
type HashSet<T> = collections::HashSet<T>;
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Context {
pub turn: u64,
pub num_players: u16,
pub current_player: u16,
pub action_players: Option<Vec<u16>>,
_action_players_once: bool,
pub play_order: Vector<u16>,
pub play_order_pos: u16,
pub gameover: Option<Value>,
pub score: Option<Score>,
pub seed: Option<u128>
}
impl Context {
pub fn new (players: &Vec<u16>, seed: Option<u128>) -> Self {
Context {
turn: 0,
num_players: players.len() as u16,
current_player: players[0],
action_players: None,
_action_players_once: true,
play_order: players.clone(),
play_order_pos: 0,
score: None,
gameover: None,
seed
}
}
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct UserState<T: Default> {
pub g: T,
pub ctx: Context
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct GameState<T: Default> {
user_state: UserState<T>,
context: Context,
state_id: u128,
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Move {
pub move_type: String,
pub player_id: u16,
pub args: Option<Value>
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct GameEvent {
pub event_type: String,
pub player_id: u16,
pub args: Option<Value>,
pub score: Option<Score>,
pub automatic: bool
}