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use std::error::Error;
use state::Move;
use actions::Action;

quick_error! {
    #[derive(Debug)]
    pub enum GameError {
        BadMove(err: Box<Error>) {
            description("move error")
            display("Error processing move: {}", err)
        }
        InvalidMove(game_move: Move) {
            description("invalid move")
            display("The current move is invalid: {:?}", game_move)
        }
        InvalidAction(action: Action) {
            description("invalid action")
            display("The current action is invalid: {:?}", action)
        }
        InvalidState {
            description("invalid state")
            display("Attempted to restore from an invalid game state.")
        }
        MoveNotAllowed {
            description("move not allowed")
            display("The current player is not allowed to make that move.")
        }
        UnauthorizedAction(id: u16, action: Action) {
            description("action not authorized")
            display("Player {} is not authorized to perform: {:?}", id, action)
        }
        FlowError(err: Box<Error>) {
            description("user flow method produced an error")
            display("A user-defined flow method produced an error: {:?}", err)
        }
    }
}