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use crate::celestia::{Cosm, Frame, State};
use crate::dimensions::{DMatrix, Vector3};
use crate::dynamics::AccelModel;
use crate::io::gravity::GravityPotentialStor;
use std::cmp::min;
pub struct Harmonics<'a, S>
where
S: GravityPotentialStor,
{
cosm: &'a Cosm,
compute_frame: Frame,
stor: S,
a_nm: DMatrix<f64>,
b_nm: DMatrix<f64>,
c_nm: DMatrix<f64>,
vr01: DMatrix<f64>,
vr11: DMatrix<f64>,
}
impl<'a, S> Harmonics<'a, S>
where
S: GravityPotentialStor,
{
pub fn from_stor(compute_frame: Frame, stor: S, cosm: &'a Cosm) -> Self {
assert!(
compute_frame.is_geoid(),
"harmonics only work around geoids"
);
let degree_np2 = stor.max_degree_n() + 2;
let mut a_nm = DMatrix::from_element(degree_np2 + 1, degree_np2 + 1, 0.0);
let mut b_nm = DMatrix::from_element(degree_np2, degree_np2, 0.0);
let mut c_nm = DMatrix::from_element(degree_np2, degree_np2, 0.0);
let mut vr01 = DMatrix::from_element(degree_np2, degree_np2, 0.0);
let mut vr11 = DMatrix::from_element(degree_np2, degree_np2, 0.0);
a_nm[(0, 0)] = 1.0;
a_nm[(1, 1)] = 3.0f64.sqrt();
for n in 2..=degree_np2 {
let nf64 = n as f64;
a_nm[(n, n)] = (1.0 + 1.0 / (2.0 * nf64)).sqrt() * a_nm[(n - 1, n - 1)];
}
for n in 0..degree_np2 {
for m in 0..degree_np2 {
let nf64 = n as f64;
let mf64 = m as f64;
c_nm[(n, m)] = (((2.0 * nf64 + 1.0) * (nf64 + mf64 - 1.0) * (nf64 - mf64 - 1.0))
/ ((nf64 - mf64) * (nf64 + mf64) * (2.0 * nf64 - 3.0)))
.sqrt();
b_nm[(n, m)] = (((2.0 * nf64 + 1.0) * (2.0 * nf64 - 1.0))
/ ((nf64 + mf64) * (nf64 - mf64)))
.sqrt();
vr01[(n, m)] = ((nf64 - mf64) * (nf64 + mf64 + 1.0)).sqrt();
vr11[(n, m)] = (((2.0 * nf64 + 1.0) * (nf64 + mf64 + 2.0) * (nf64 + mf64 + 1.0))
/ (2.0 * nf64 + 3.0))
.sqrt();
if m == 0 {
vr01[(n, m)] /= 2.0_f64.sqrt();
vr11[(n, m)] /= 2.0_f64.sqrt();
}
}
}
Harmonics {
cosm,
compute_frame,
stor,
a_nm,
b_nm,
c_nm,
vr01,
vr11,
}
}
}
impl<'a, S: GravityPotentialStor> AccelModel for Harmonics<'a, S> {
fn eom(&self, osc: &State) -> Vector3<f64> {
let dcm = self
.cosm
.try_frame_chg_dcm_from_to(&osc.frame, &self.compute_frame, osc.dt)
.unwrap();
let mut state = *osc;
state.apply_dcm(dcm);
let r_ = state.rmag();
let s_ = state.x / r_;
let t_ = state.y / r_;
let u_ = state.z / r_;
let max_degree = self.stor.max_degree_n() as usize;
let max_order = self.stor.max_order_m() as usize;
let mut a_nm = self.a_nm.clone();
a_nm[(1, 0)] = u_ * 3.0f64.sqrt();
for n in 1..=max_degree + 1 {
let nf64 = n as f64;
a_nm[(n + 1, n)] = (2.0 * nf64 + 3.0).sqrt() * u_ * a_nm[(n, n)];
}
for m in 0..=max_order + 1 {
for n in (m + 2)..=max_degree + 1 {
let hm_idx = (n, m);
a_nm[(n, m)] = u_ * self.b_nm[hm_idx] * a_nm[(n - 1, m)]
- self.c_nm[hm_idx] * a_nm[(n - 2, m)];
}
}
let rho = self.compute_frame.equatorial_radius() / r_;
let mut a1 = 0.0;
let mut a2 = 0.0;
let mut a3 = 0.0;
let mut a4 = 0.0;
for n in 1..max_degree {
let mut sum1 = 0.0;
let mut sum2 = 0.0;
let mut sum3 = 0.0;
let mut sum4 = 0.0;
for m in 0..=min(n, max_order) {
let (c_val, s_val) = self.stor.cs_nm(n, m);
let d_ = c_val * r_m(m as u16, s_, t_) + s_val * i_m(m as u16, s_, t_);
let e_ = if m == 0 {
0.0
} else {
c_val * r_m(m as u16 - 1, s_, t_) + s_val * i_m(m as u16 - 1, s_, t_)
};
let f_ = if m == 0 {
0.0
} else {
s_val * r_m(m as u16 - 1, s_, t_) - c_val * i_m(m as u16 - 1, s_, t_)
};
sum1 += (m as f64) * a_nm[(n, m)] * e_;
sum2 += (m as f64) * a_nm[(n, m)] * f_;
sum3 += self.vr01[(n, m)] * a_nm[(n, m + 1)] * d_;
sum4 += self.vr11[(n, m)] * a_nm[(n + 1, m + 1)] * d_;
}
let rr = rho.powi(n as i32 + 1);
a1 += rr * sum1;
a2 += rr * sum2;
a3 += rr * sum3;
a4 += rr * sum4;
}
let mu_fact = self.compute_frame.gm() / (self.compute_frame.equatorial_radius() * r_);
a1 *= mu_fact;
a2 *= mu_fact;
a3 *= mu_fact;
a4 *= -mu_fact;
let accel = Vector3::new(a1 + a4 * s_, a2 + a4 * t_, a3 + a4 * u_);
dcm.transpose() * accel
}
}
fn r_m(m: u16, s: f64, t: f64) -> f64 {
if m == 0 {
1.0
} else {
s * r_m(m - 1, s, t) - t * i_m(m - 1, s, t)
}
}
fn i_m(m: u16, s: f64, t: f64) -> f64 {
if m == 0 {
0.0
} else {
s * i_m(m - 1, s, t) + t * r_m(m - 1, s, t)
}
}