Nuuro is a specialized game development library.
When creating a game, it is good practice to make a layer, specific to one's needs, that separates the game logic from the resource management, rendering, audio, and other interfacing that is needed for a game.
Users of this crate should create a build script in their project, invoking functionality from the sibling crate "nuuro_build". This will generate texture atlases and enums to reference assets. See the "nuuro_build" crate for more details.
You can start with the nuuro template.
Traits related to asset enums that are generated by "nuuro_build".
Contains structs relating to application rendering.
Macro to be placed in the
Simple macro to print a message in the console of the current target.
Simple that allow return a tile from a tiled sprite.
Context passed to methods in
A struct for specifying initialization information for running an
Struct for audio playback.
Structure that allows calculating the time elapsed since its initialization or determining whether a certain period of time has elapsed.
Struct that store touch position
Enum for keyboard keys and mouse buttons.
Trait that a user can implement to specify application behavior, passed into
Invoke this in a