Function nsi_3delight::environment_texture
source · pub fn environment_texture<'a, 'b>(
ctx: &Context<'a>,
handle: Option<&str>,
texture: &str,
angle: Option<f64>,
exposure: Option<f32>,
visible: Option<bool>,
args: Option<&ArgSlice<'b, 'a>>
) -> (String, String)where
'a: 'b,
Expand description
Creates a textured environment light.
If handle
is None
a random handle is generated.
Arguments
-
`texture – A latitude-longitude texture map in one of these formats:
- TIFF
- JPEG
- Radiance
- OpenEXR
- GIF
- IFF
- SGI
- PIC
- Photoshop PSD
- TGA
-
angle
– In degrees; specifies how much to rotate the environment around the Y (up) axis. -
exposure
– Scales the intensity in stops or EV values. -
visible
– If the environment is visible to the camera.
Returns handle
and the handle of the created shader
.
Note that the shader
node is empty. It is up to the user
to set the resp. attributes on the node or hook up an OSL
network below it.